Gameplay consists mostly of finding items with Brown's help, giving him an inventory item to sniff, then letting him guide Jennifer through the environment to whatever it is he's found. Each chapter of the game is introduced with a storybook that loosely describes what the chapter is about and which of the characters it focuses on. During each chapter, Jennifer has to honor a demand from the Red Crayon Aristocrats on pain of death, and in the process, she pieces together clues and recalls forgotten memories about her role in the Red Crayons' world. Her only solace is Brown, her partner and best friend. The plot revolves around a nineteen-year-old unlucky girl named Jennifer, who becomes trapped in a world run by young girls who have established a rigid and cruel class hierarchy called the Red Crayon Aristocrats. All this is used to weave a broken fairytale about thoughtless cruelty, wrecked love and childlike longing for an idealized adult reality, culminating into an unusually thoughtful and heartbreaking story of self-actualization and growing up. and the setting), the surrealist horror aesthetic, and the purposely uneven story-telling. or is it? It should be noted before going any further that the entire game is difficult to summarize for all sorts of reasons: the elaborate use of Fairy Tale Motifs, the narration, the setting (and the setting. Rule of Rose is an adventure/ Survival Horror game set in an orphanage/ airship in post-war England.
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