![]() The M2 earned a multi-core score of 8,928, up about 20 percent from the 7,419 score of the M1 model. In early Geekbench benchmarks, the M2, which runs at 3.49GHz compared to 3.2GHz for the M1, earned a single-core score of 1,919, which is roughly 12 percent faster than the 1,707 single-core score of the M1 13-inch MacBook Pro. ![]() According to Apple, this results in 18 percent greater multithreaded performance than M1. The M1 and M2 both have four high-performance and four energy-efficient cores, but while the M1 features "Firestorm" and "Icestorm" cores from the A14 Bionic chip, the M2 offers "Avalanche" and "Blizzard" from the A15 Bionic chip. The enhanced 5nm fabrication process is at the heart of many of M2's performance and efficiency improvements. The M2 adds four billion additional transistors for a total of 20 billion – 25 percent more than M1. On the other hand, the M2 uses TSMC's second-generation 5nm process like the A15 Bionic chip. Like the A14 Bionic, the M1 chip is built using TSMC's first-generation 5nm fabrication process. Read on to learn more about the differences between the two chips. The M2 chip debuts in the 13-inch MacBook Pro and the redesigned MacBook Air, so the extent to which the M2 is better than its predecessor could be an important consideration when purchasing a new Mac. There are also other significant enhancements such as more memory bandwidth and support for up to 24GB of unified memory.Īs the second major iteration of Apple silicon, it may not be clear how significant of an improvement the M2 is over the M1, especially as it sticks with a 5nm fabrication process, contrary to some rumors that suggested a bigger performance and efficiency leap would be in store. After the M1 chip revolutionized the Mac starting in November 2020, how much better really is the M2?Īpple says that the M2 chip takes the performance per watt of the M1 even further with an 18 percent faster CPU, a 35 percent more powerful GPU, and a 40 percent faster Neural Engine. ![]() Other than that, there's not much of interest in that class.This month, Apple introduced the M2 chip – the second-generation custom silicon chip for the Mac. Public getFrame() // renders the handler's things It looks something like this: public class Game extends Canvas implements Runnable The first one is our main entry point, the Game class. Rather than post a whole bunch of entire files, I'll trim them down. I have never seen anything like this before. I've made many other apps the same way (JFrame > JPanel > JButton/TextField), and they all have worked just fine on MacOS. I've tried requesting focus like 20 different ways, but that didn't seem to work. However, we can use the tab key to switch focus through all elements, and can use that to type in the boxes, press the buttons, etc., just as you should be able to with the mouse. However, when the same is attempted on MacOS, you cannot click on the boxes or the buttons. On Windows machines, we can click on all of the boxes, we get the nice I-beam cursor, etc., and we can type in there normally and then click the buttons. Our canvas is set to disabled when this display is shown so as to not interfere with input (i.e., with its mouse listener and such). ![]() Now, we have had the game done for a long while now, but I have only just gotten around to implementing the join/host menu (using a JPanel in our JFrame, which only contains a canvas which is used to render our sprites/shapes/etc.).
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